.MA22 LDA MCNT \ Fetch the main loop counter and calculate MCNT mod 32, AND #31 \ which tells us the position of this loop in each block \ of 32 iterations .MA93 CMP #10 \ If this is the tenth iteration in this block of 32, BNE MA29 \ do the following, otherwise jump to MA29 to skip the \ planet altitude check LDA #50 \ If our energy bank status in ENERGY is >= 50, skip CMP ENERGY \ printing the following message (so the message is BCC P%+6 \ only shown if our energy is low) ASL A \ Print recursive token 100 ("ENERGY LOW{beep}") as an JSR MESS \ in-flight message LDY #&FF \ Set our altitude in ALTIT to &FF, the maximum STY ALTIT INY \ Set Y = 0 JSR m \ Call m to calculate the maximum distance to the \ planet in any of the three axes, returned in A BNE MA23 \ If A > 0 then we are a fair distance away from the \ planet in at least one axis, so jump to MA23 to skip \ the rest of the altitude check JSR MAS3 \ Set A = x_hi^2 + y_hi^2 + z_hi^2, so using Pythagoras \ we now know that A now contains the square of the \ distance between our ship (at the origin) and the \ centre of the planet at (x_hi, y_hi, z_hi) BCS MA23 \ If the C flag was set by MAS3, then the result \ overflowed (was greater than &FF) and we are still a \ fair distance from the planet, so jump to MA23 as we \ haven't crashed into the planet SBC #36 \ Subtract 36 from x_hi^2 + y_hi^2 + z_hi^2. The radius \ of the planet is defined as 6 units and 6^2 = 36, so \ A now contains the high byte of our altitude above \ the planet surface, squared BCC MA28 \ If A < 0 then jump to MA28 as we have crashed into \ the planet STA R \ We are getting close to the planet, so we need to JSR LL5 \ work out how close. We know from the above that A \ contains our altitude squared, so we store A in R \ and call LL5 to calculate: \ \ Q = SQRT(R Q) = SQRT(A Q) \ \ Interestingly, Q doesn't appear to be set to 0 for \ this calculation, so presumably this doesn't make a \ difference LDA Q \ Store the result in ALTIT, our altitude STA ALTIT BNE MA23 \ If our altitude is non-zero then we haven't crashed, \ so jump to MA23 to skip to the next section .MA28 JMP DEATH \ If we get here then we just crashed into the planet, \ so jump to DEATH to start the funeral preparations \ and return from the main flight loop using a tail call .MA29Name: Main flight loop (Part 15 of 16) [Show more] Type: Subroutine Category: Main loop Summary: Perform altitude checks with the planet Deep dive: Program flow of the main game loop Scheduling tasks with the main loop counterContext: See this subroutine in context in the source code Variations: See code variations for this subroutine in the different versions References: No direct references to this subroutine in this source file

The main flight loop covers most of the flight-specific aspects of Elite. This section covers the following: * Perform an altitude check with the planet (every 32 iterations of the main loop, on iteration 10 of each 32)

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Subroutine DEATH (category: Start and end)

Display the death screen

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Subroutine LL5 (category: Maths (Arithmetic))

Calculate Q = SQRT(R Q)

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Label MA23 in subroutine Main flight loop (Part 16 of 16)

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Label MA28 is local to this routine

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Label MA29 is local to this routine

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Subroutine MAS3 (category: Maths (Arithmetic))

Calculate A = x_hi^2 + y_hi^2 + z_hi^2 in the K% block

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Subroutine MESS (category: Text)

Display an in-flight message

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Entry point m in subroutine MAS2 (category: Maths (Geometry))

Do not include A in the calculation